DDA-276 Game Studio 2: Mechanics,Dymamics, Aesthetics
3 Credits
Game Studio 2 explores the part of game design that comes after prototyping — balancing. Students engage in a series of non-digital and digital level design assignments, learning how tweaking components and variables of a pre-existing system leads to different aesthetic, narrative, and educational effects. Game research looks at genre definition, styles of level design, dynamics and mechanics to facilitate level creation.