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DDA-373 Game Studio 3

3 Credits

Game Studio 3 expands on the core interactive aesthetic theories introduced in Game Studio 2 through the concept of procedural rhetoric. The course looks at how game systems can be instrumentalized to tell stories, teach, persuade, and motivate, all with an eye on social justice and positive representations of diversity. Lessons here deal with different methods of instrumentalization, key performance indicators for game products, and dealing with external clients. Students also work on team-based products in this class with a client topic as a model for serious game design practice.